I recently purchased Machinarium, a stunningly beautiful adventure/puzzle game developed by Czech-based indie developer Amanita Design. The game itself features incredibly unique artistic style and, if you’re a fan of the adventure genre as pioneered by LucasArts, plays as well as any adventure-puzzler before it. What stands out the most, however, is the game’s absolutely fantastic soundtrack.
The game is available via download and comes bundled with a 14-track soundtrack written and produced by Tomas Dvorak. I highly suggest purchasing a copy of the game, if not just for the soundtrack. It turns out Tomas has embarked on some audio/interactive experiments quite similar to those that I’m currently working on. You can find these here and here. Truly great work.
I find it depressing that Owl City and LMFAO dominate the iTunes Electronic Music charts. They really should be classified as pop rather than electronic. Electronic music is the medium for forward-thinking, envelope-pushing artistic expression, and not cliched electronic trash pop.
Hello all. I’m hoping to use this space to echo my opinions on design, music, and code. I’ll also be posting various fun tidbits including but not limited to: my love affair with csound, synthesis techniques, minimalist studio setups, my loathing of web 2.0, and why I haven’t used FL Studio in well over a year.
In case you were wondering who I am, well, so am I. What I can say is that I’m currently employed at a Silicon Valley startup doing all sorts of graphic design and web development. I’m well known in some circles for my involvement with Image-Line and my demo songs in FL Studio, as well as a few minor dance music releases. I also contributed a few pieces on FL Studio to Computer Music magazine a few years back.
So, hopefully this space will provide some insight into what I do, or why I haven’t finished a song in over a year. More to come.

